Senin, 22 November 2010

Devil May Cry 4


Gameplay in Devil May Cry 4 is similar to previous games in the series. The player must fight through levels called "missions", occasionally solving puzzles or gathering items. Performance in a mission is graded from D being the bottom grade through C, B, A, and S being the highest grade. Grades are based on items used, Red Orbs gathered, time taken, and the amount of Style Points accumulated. Each Style Point grade has its own tag-word. The stylish grade shows up on the side of the screen and starts at "Deadly"(D); progresses through "Carnage"(C), "Brutal"(B), and "Atomic"(A); then, progresses through one last bar of grade containing the phrases "Smokin'"(S), "Smokin' Style"(SS), and lastly "Smokin' Sick Style"(SSS). Stylish combat is the main focus of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage. The player must avoid enemy attacks to continue performing combos, often by memorizing attack patterns.

The Devil Trigger is a super state that enables the player to become more powerful adding a slow but steady health regeneration, with increased damage done. Devil Trigger can be activated by pressing the button to trigger it when the minimum amount on the gauge is filled or when the player is near death during combat, and also through items called Devil Stars.

Some changes introduced into Devil May Cry 4 are the presence of two playable characters, Dante and Nero, and a slight modification to the shop system. A new currency, Proud Souls, is used to buy new abilities while Red Orbs are used to buy items. Proud Souls are rewarded at the end of missions and the amount varies depending on how well the player performed. Cost of abilities also increase with the purchase of other abilities, though all abilities can be sold back for the original price.

The player plays as Nero throughout most of the game. He starts and ends the game with his Red Queen sword, Blue Rose revolver, and the powers of his Devil Bringer (his demonic right arm). The Red Queen features an Exceed Gauge that can be charged up, allowing for subsequent attacks that are more powerful than regular slashes, until the gauge empties. The Exceed Gauge can also be filled by pressing the rev button at the peak of each slash, which allows for more powerful combos capable of breaking the opponent's guard. Nero also has the powers of his Devil Bringer, and can use it to pull himself towards enemies or vice-versa. The Devil Bringer may also be used for context-sensitive throw attacks, leading to high damage and various effects depending on the enemy. Nero's Devil Bringer also gains new abilities during the course of the game, such as being able to detect secret missions or caches of Red Orbs. Nero eventually gains the ability to use Devil Trigger after getting the katana known as Yamato, which increases his Devil Bringer's power, thus changing his Devil Bringer attacks into more powerful versions with different animations.

The player plays as Dante through seven missions, taking over halfway through the game. His gameplay is similar to that of Devil May Cry 3, with him having access to multiple melee and ranged weapons which he gains after boss battles, and being able to cycle through them freely in combat, being no longer limited to equipping two weapons of each type as he was in the previous game. Dante also starts with his four styles (Trickster, Royal Guard, Sword Master, Gunslinger), each of which grants him different abilities, but he may now switch them at will with buttons or pads on the PlayStation 3 controller or the Xbox 360 controller, unlike in Devil May Cry 3. He also gains the Dark Slayer style near the end of his appearance, which only has one style level and can be accessed by pressing a direction button twice. Styles do not level up through experience as in the previous game, but must instead be upgraded in the shop screen in between missions or at statues. Dante can also enter Devil Trigger; in his Devil Trigger he gains most of the benefits that Nero's Devil Trigger has, though, as he does not have the Devil Bringer, he gets animation and property changes on some of his normal attacks instead.

Quoted from: Wikipedia.

Minimum System Requirements:
OS: Windows XP/Vista
Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3200+
Memory: 512 Mb
Hard Drive: 8 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1300
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive

Recommended System Requirements:
OS: Windows XP/Vista
Processor: Intel Core 2 DUO @ 2.8 GHz / AMD Athlon 64 X2 5600+
Memory: 1 Gb
Hard Drive: 8 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon HD 3600
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard
Mouse
Other Controllers: Game pad
DVD Rom Drive
Disk: 2 DVD

Devil May Cry 3 - Dante's Awakening Special Edition


Gameplay in Devil May Cry 3 consists of levels called "missions", in which players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story. The player's performance in each mission is graded from D at the bottom, up through C, B, A, with top ranks of S and SS, which have the strictest requirements. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies), "stylish" combat, item usage, and damage taken.

"Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage, and is tracked by an on-screen gauge. The longer the player attacks without repeating techniques and evades damage, the higher the gauge rises. The gauge starts with no grade, becomes "Dope" after a minimum number of attacks, then proceeds with "Cool", "Blast", "Alright", "Sweet", "SShowtime", and peaks at "SSStylish"; if Dante receives damage, the style rating drops a few levels; if the gauge is on "Cool" or below, it will reset. The game's battle system allows the player to chain attacks together, with each weapon having a number of unique attacks. Although the game mainly focuses on an aggressive approach to battle, the player must employ some strategy as the enemies have a wide variety of artificial intelligence tactics, and will respond to a number of events.

The Devil Trigger ability enables the player's character to change into a demonic form. This alters the character's appearance, increases attack and defense, slowly restores health, and enables special attacks. The Devil Trigger state lasts as long as there is energy in the Devil Trigger gauge, which is refilled by attacking or taunting enemies in the normal state, and decreases when using the Devil Trigger transformation or other abilities which draw on Devil Trigger power (such as the Quicksilver and Doppelganger styles discussed below). Devil Trigger mode is not available to Dante until one third of the way through the game, while Vergil (who is playable in the Special Edition) has the ability at the outset.

The major difference from previous Devil May Cry titles is the combat system, which allows the player to choose one of six different combat styles with different special techniques related to the style's focus. Style selection is available at the start of each level, as well as during gameplay at checkpoints. The styles available are: Trickster, for dodging and agility; Swordmaster, with extra abilities for swords and other melee weapons; Gunslinger, which has more techniques for firearms; Royal Guard, which allows the player to repel attacks with a properly-timed button press, and thereby charge energy for retaliation; Quicksilver, which slows down enemies while the character attacks at normal speed; and Doppelgänger, which creates a shadow double that fights alongside Dante. A second player can also control the shadow double by pressing "Start" on a second controller. A two-player mode, similar to Doppelgänger style, is accessible while fighting against Arkham. In the special edition of Devil May Cry 3, the character Vergil has one style called Dark Slayer with techniques similar to Trickster.

Quoted from: Wikipedia.

Minimum requirements:
OS: Windows XP, Vista, 7
CPU: Intel Pentium III 1.0 GHz
RAM: 256 MB
VGA: 128 MB with Shader 2.0

Recommended requirements:
OS: Windows XP, Vista, 7
CPU: Intel Pentium IV 2.0 GHz
RAM: 512 MB
VGA: 256 MB with Shader 2.0
Disk: 1 DVD

The Last Remnant


The game is split between a world area, a battle area, and a world map. The player controls Rush Sykes, the protagonist, and moves him around the world screen within an area, with the camera floating behind and slightly above him. Within the world screen, the player may talk to NPCs, enter buildings and other areas, or exit to the map screen. The map screen allows instant travel between different cities and areas, or between different areas within a city. The battle screen is shown only during combat, and is a three-dimensional area like the world screen with a setting reminiscent of the location the player is at in the world. There are no random encounters; instead, the player enters a battle and separate battle screen when they touch an enemy on the main world screen. The player may choose to enter a battle with multiple enemies at once by activating a "time-shift" system in which time slows down and they may run up to multiple enemies before commencing the battle.

The Last Remnant features a battle system labeled by director Hiroshi Takai as a "turn-based, command-based system using symbol encounters." During a battle, each enemy from the world screen is represented by a group, or "union", of enemies ranging from one to five individual units; similarly the player's forces are composed of multiple unions of three to five units each. The skills of the units in the player's unions, which include both story characters and hireable units that do not appear outside of battle, vary according to different parameters. One parameter is the "morale" bar, which is affected by the events in battle and can have positive or negative effects on the battle forces. Each unit can also learn different attacks, which are divided into categories such as blade attacks and healing magic. At the beginning of each turn the player selects from a group of choices what attack types each union will perform; the player is unable to select the individual attack of each unit. Special attacks require "action points", which continually accrue during each battle. The player selects at the beginning of each turn which enemy union each of their unions will attack. As the enemy makes their selections at the same time, it is possible for a union to be "deadlocked", or forced to fight a different union then the player or enemy had selected. When multiple unions are deadlocked onto the same enemy, some of the unions can flank the enemy or attack from the rear for extra damage.

In addition to battles, there are numerous quests which the player may undertake. Many of these quests take the player to an area immediately upon acceptance and return them once completed, while "guild quests" do not require acceptance and may be turned in by the player whenever the accomplishments listed in the quest are completed. Rush and the other units may equip many different weapons and items. Rush's equipment can be upgraded to many different options, while other units request materials to upgrade their own equipment, which can be purchased at stores, acquired in battles, or found in the world area using a creature called Mr. Diggs. Mr. Diggs can be upgraded as well to find more or higher quality materials.

Quoted from: Wikipedia.

Minimum System Requirements:
OS: Windows XP SP2/Vista SP1
Processor: Intel Core 2 DUO E4400 / AMD Athlon64 X2 3800+ (2 GHz)
Memory: 1.5 Gb
Hard Drive: 15 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 8600GT
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive

Recommended System Requirements:
OS: Windows XP SP2/Vista SP1
Processor: Intel Core 2 DUO E4600 / AMD Athlon64 X2 4600+ (2.4 GHz)
Memory: 2 Gb
Hard Drive: 15 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8800GT
Sound Card: DirectX Compatible
DirectX: 10
Keyboard
Mouse
DVD Rom Drive
Disk: 3 DVD

Minggu, 21 November 2010

Call Of Duty 4 - Modern Warfare


The game's move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M14, M4A1 carbine with SOPMOD accessories, M40A3 sniper rifle, the M203 grenade launcher, the AN/PEQ-2 target pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, the AK-47 and AK-74u variant, and the rocket-propelled grenade (RPG). Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players also have additional abilities, including a grenade launcher attachment, Claymores with tripwire-like detonation, C-4, and the ability to call in air strikes and an attack helicopter.

The gameplay of Call of Duty 4 shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing suppressive fire, shooting enemies, and clearing rooms for entry.

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health power ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.

Quoted from: Wikipedia.

Minimum System Requirements:
Required (minimum) Specs
CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Hard Drive: 8GB of free space
Video card: NVIDIA(R) Geforce(TM) 6600
or better or ATI(R) Radeon(R) 9800 Pro or better

Recommended Specs:
CPU: 2.4 GHz dual core or better
RAM: 1G for XP; 2G for Vista
Hard Drive: 8GB of free space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better
Disk: 2 DVD

Senin, 15 November 2010

Assassin's Creed II


Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries. More grievous injuries require visiting a street-side doctor or use of medicine which can be purchased from doctors or found on bodies.

The player may now swim in water, and eagle vision —the ability to identify specific people and landmarks— can now be used in third-person view and while moving. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight. Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) while on one mission. The player also has the ability to control a carriage on one level, but can row gondolas, as well as ride horses at any point in the game where they are readily available. The setting of the various places the player may go to have been made more detailed and in-depth. Civilians can carry objects and sometimes sneeze. Additionally, one can hire different groups of NPCs such as mercenaries or thieves.

The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills. Leonardo da Vinci provides the player with specialized weaponry, such as the hidden dual blades, poison blade and the miniature firearm. Generic swords, cutlasses, maces, axes, spears and daggers can all be purchased from vendors in each city or otherwise looted from corpses. In addition, players are able to purchase artwork for their villa, obtain new armor as the game progresses and even dye Ezio's clothing with a number of different colors. Other equipment includes: larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.

The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.
There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed. The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day. There are many ways to interact with non-player characters, with some NPCs available for hire, they serve as a distraction, and groups of thieves to fight alongside the player. Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's seal, six of which allow the player to unlock the armor of Altaïr in a concealed section of the Villa.

Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi family, and Pope Alexander VI.
Locations in the game include the Tuscany region (Florence, Monteriggioni and San Gimignano), the Apennine Mountains, the Romagna region (Forlì), Venice and Rome. Specific landmarks include St Mark's Basilica, the Grand Canal, the Little Canal, the Rialto Bridge, Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.

Quoted from: Wikipedia.

System Requirements:
Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 3 GB Windows XP / 2 GB Windows Vista
Video Card: 256 MB DirectX® 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher (see supported list)*
Sound Card: DirectX 9.0 or 10.0-compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 12GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Disk: 2 DVD

Assassin's Creed


Assassin's Creed is an action-adventure video game in which the player primarily assumes the role of Altaïr as experienced by Desmond Miles. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives in these open world environments, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.

The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

Quoted from: Wikipedia.

System Requirements:
Processor: Dual core 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+
RAM: 2 GB
Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher
Sound Card: DirectX 9.0 or 10.0 compliant sound card
HDD Space: 12GB
DirectX Version: DirectX 10.0
Disk: 2 DVD

Prince Of Persia - The Forgotten Sands


The plot of main game, developed for PS3, Xbox 360, and PC, begins as the Prince is riding through a desert on his horse, on a quest to see his brother, Malik, and learn about leadership from him. When the Prince arrives at Malik's kingdom, he finds it under attack by an army who he proposes wants a treasure buried deep within. The Prince infiltrates Malik's kingdom, and meets up with Malik in the treasure vaults.

Here, Malik proposes that he is fighting a losing battle, and needs to rely on a last resort or be forced to retreat. The Prince strongly objects, but Malik releases Solomon's Army using a magical seal. Solomon's Army is an assortment of different creatures, all made of sand, supposedly enough to outnumber the grains of sand in the desert. The Prince and Malik both manage to obtain halves of the seal used to unleash the army, protecting them from being turned into sand statues, which was the fate of the rest of the kingdom. The seals also allow them to absorb the power of the enemies they defeat.

Malik is separated from the Prince, who finds a portal to the domain of Razia, a Djinn. Razia tells the Prince that the only way to reimprison Solomon's Army is to reunite both halves of the seal used to bind them. Razia gives the Prince special powers, and has him set out to find Malik, and the other half of the seal. When the Prince finds Malik, he isn't interested in stopping the Army of Solomon, but instead wants to destroy it and use its power to become a more powerful leader. The Prince finds Razia again, and asks her about this, and she proposes it's an effect of absorbing too much of the power of Solomon's Army, and that the power she gave the Prince offered him protection from this effect.

The Prince again sets out to find Malik, this time to forcibly take his half of the seal, but Malik is stronger and manages to escape. Pursuing Malik again, the Prince finds Ratash, the leader of Solomon's Army, pursuing anyone in possession of the seal. After the Prince outruns him, he concludes Ratash must now be chasing Malik, and so sets out to aid him. The Prince arrives in the throne room to find Malik and Ratash fighting, and he aids Malik. The Prince and Malik seem to kill Ratash, and Malik absorbs his power, shattering his half of the seal. Malik then runs off, seemingly in a hysterical fit, using some of Ratash's powers to escape.

The Prince pursues him, and again finds Razia instead. Razia explains that Ratash cannot be killed by any ordinary sword, and that what actually happened was quite different than what the Prince saw. Ratash has actually killed Malik, and possessed his body. The Prince doesn't believe this, and sets out to find the Djinn Sword, which Razia says can kill Ratash.

Along the way, the Prince chases Ratash, witnessing Ratash gaining so much power back, that he can mutate Malik's body back to his original form. The Prince loses a battle to Ratash and, convinced his brother is in fact dead now, finds the Djinn Sword. With this sword, the Prince again sets out to find Ratash. When he does, Ratash is now gigantic, literally fed by the sandstorm which has come over the palace.

Despite this, the Prince uses the sword to kill Ratash, and when the sandstorm and battle both subside, he finds Malik laying next to him, dying. Malik says to tell their father that Prince will be a mighty leader, then dies. The Prince then sets out to inform his father of Malik's death.

In a post-credits narration, the Prince finds the Djinn sword and calls Razia's name but to no answer, so he decides to return the sword to where he found it, so to lay Razia to rest and as he could no longer bear to hold the sword, and then with Malik's kingdom under Malik's advisors' rule, the Prince leaves to inform his father of his brother's death.
Quoted from: Wikipedia.

System Requirements:
OS: Windows XP/Vista/7
Processor: Intel Pentium D @ 2.6 Ghz / AMD Athlon 64 X2 3800+
Memory: 1 Gb
Hard Drive: 8 Gb free
Video Memory: 256 Mb
Video Card: nVidia Geforce 6800 / ATI Radeon X1600
Sound Card: DirectX Compatible
Disk: 2 DVD

 
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